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              <MagSaveData>
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                <Quantity>100</Quantity>
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              <MagSaveData>
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                <Quantity>12</Quantity>
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        <HullSocket>
          <Key>Compartment3</Key>
          <ComponentName>Stock/Bulk Internal Hangar</ComponentName>
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        <HullSocket>
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          <ComponentName>Stock/Small DC Locker</ComponentName>
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        <HullSocket>
          <Key>Compartment6</Key>
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        <HullSocket>
          <Key>Module1</Key>
          <ComponentName>Falcata Republic/FM400 Drive</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Module3</Key>
          <ComponentName>Stock/FR3300 Micro Reactor</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Module5</Key>
          <ComponentName>Falcata Republic/UC-RM54 'Conde' Radar</ComponentName>
        </HullSocket>
      </SocketMap>
      <WeaponGroups>
        <WepGroup Name="Cannon">
          <MemberKeys>
            <string>Mount1</string>
          </MemberKeys>
        </WepGroup>
      </WeaponGroups>
      <TemplateMissileTypes />
      <TemplateSpacecraftTypes />
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    <Ship>
      <Key>2d41078c-6eac-41cc-85c3-44a09ff3af84</Key>
      <Name>Bold Enough to Break First</Name>
      <Cost>280</Cost>
      <Callsign />
      <Number>325</Number>
      <SymbolOption>0</SymbolOption>
      <HullType>Falcata Republic/CV_Pskellon</HullType>
      <SocketMap>
        <HullSocket>
          <Key>Mount1</Key>
          <ComponentName>Falcata Republic/RLS-4 Launcher</ComponentName>
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        <HullSocket>
          <Key>Mount2</Key>
          <ComponentName>Falcata Republic/RHI-2150 Cannon</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Mount3</Key>
          <ComponentName>Falcata Republic/MED-240 'Fleur' PDT</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Mount4</Key>
          <ComponentName>Falcata Republic/MED-240 'Fleur' PDT</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Compartment1</Key>
          <ComponentName>Stock/Rapid DC Locker</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Compartment2</Key>
          <ComponentName>Stock/Reinforced CIC</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Compartment3</Key>
          <ComponentName>Stock/Reinforced Magazine</ComponentName>
          <ComponentData p2:type="BulkMagazineData" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <Load>
              <MagSaveData>
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                <MunitionKey>Falcata Republic/150mm AP-S Shell</MunitionKey>
                <Quantity>100</Quantity>
              </MagSaveData>
              <MagSaveData>
                <MagazineKey>yB4gp-PZRka5lODcZI_EXg</MagazineKey>
                <MunitionKey>Falcata Republic/150mm Flak Shell</MunitionKey>
                <Quantity>100</Quantity>
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              <MagSaveData>
                <MagazineKey>7i18zpn6sUaTKiaT2CXoAQ</MagazineKey>
                <MunitionKey>Falcata Republic/150mm HE Shell</MunitionKey>
                <Quantity>100</Quantity>
              </MagSaveData>
              <MagSaveData>
                <MagazineKey>uZLzhmGKN02t7muqCd9MUw</MagazineKey>
                <MunitionKey>Falcata Republic/40mm Flak Shell</MunitionKey>
                <Quantity>500</Quantity>
              </MagSaveData>
              <MagSaveData>
                <MagazineKey>L_8CkR7-oEigZhPPQ0wnQw</MagazineKey>
                <MunitionKey>$MODMIS$/kfP8YVuYjUCx-N5ImCqMag</MunitionKey>
                <Quantity>2</Quantity>
              </MagSaveData>
            </Load>
          </ComponentData>
        </HullSocket>
        <HullSocket>
          <Key>Compartment4</Key>
          <ComponentName>Stock/Auxiliary Steering</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Module1</Key>
          <ComponentName>Falcata Republic/FM200R Drive</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Module2</Key>
          <ComponentName>Falcata Republic/UC-RM36 'Repechage' Radar</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Module3</Key>
          <ComponentName>Stock/FR3300 Micro Reactor</ComponentName>
        </HullSocket>
      </SocketMap>
      <WeaponGroups>
        <WepGroup Name="Cannon">
          <MemberKeys>
            <string>Mount2</string>
          </MemberKeys>
        </WepGroup>
        <WepGroup Name="Launcher">
          <MemberKeys>
            <string>Mount1</string>
          </MemberKeys>
        </WepGroup>
      </WeaponGroups>
      <TemplateMissileTypes />
      <TemplateSpacecraftTypes />
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    <Ship>
      <Key>e4f8a822-10d5-49fa-8586-0f266f8ce837</Key>
      <Name>Too Brave to Be Wise</Name>
      <Cost>280</Cost>
      <Callsign />
      <Number>1461</Number>
      <SymbolOption>0</SymbolOption>
      <HullType>Falcata Republic/CV_Pskellon</HullType>
      <SocketMap>
        <HullSocket>
          <Key>Mount1</Key>
          <ComponentName>Falcata Republic/RLS-4 Launcher</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Mount2</Key>
          <ComponentName>Falcata Republic/RHI-2150 Cannon</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Mount3</Key>
          <ComponentName>Falcata Republic/MED-240 'Fleur' PDT</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Mount4</Key>
          <ComponentName>Falcata Republic/MED-240 'Fleur' PDT</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Compartment1</Key>
          <ComponentName>Stock/Rapid DC Locker</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Compartment2</Key>
          <ComponentName>Stock/Reinforced CIC</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Compartment3</Key>
          <ComponentName>Stock/Reinforced Magazine</ComponentName>
          <ComponentData p2:type="BulkMagazineData" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <Load>
              <MagSaveData>
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                <MunitionKey>Falcata Republic/150mm AP-S Shell</MunitionKey>
                <Quantity>100</Quantity>
              </MagSaveData>
              <MagSaveData>
                <MagazineKey>yB4gp-PZRka5lODcZI_EXg</MagazineKey>
                <MunitionKey>Falcata Republic/150mm Flak Shell</MunitionKey>
                <Quantity>100</Quantity>
              </MagSaveData>
              <MagSaveData>
                <MagazineKey>7i18zpn6sUaTKiaT2CXoAQ</MagazineKey>
                <MunitionKey>Falcata Republic/150mm HE Shell</MunitionKey>
                <Quantity>100</Quantity>
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              <MagSaveData>
                <MagazineKey>uZLzhmGKN02t7muqCd9MUw</MagazineKey>
                <MunitionKey>Falcata Republic/40mm Flak Shell</MunitionKey>
                <Quantity>500</Quantity>
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                <MunitionKey>$MODMIS$/kfP8YVuYjUCx-N5ImCqMag</MunitionKey>
                <Quantity>2</Quantity>
              </MagSaveData>
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          </ComponentData>
        </HullSocket>
        <HullSocket>
          <Key>Compartment4</Key>
          <ComponentName>Stock/Auxiliary Steering</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Module1</Key>
          <ComponentName>Falcata Republic/FM200R Drive</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Module2</Key>
          <ComponentName>Falcata Republic/UC-RM36 'Repechage' Radar</ComponentName>
        </HullSocket>
        <HullSocket>
          <Key>Module3</Key>
          <ComponentName>Stock/FR3300 Micro Reactor</ComponentName>
        </HullSocket>
      </SocketMap>
      <WeaponGroups>
        <WepGroup Name="Cannon">
          <MemberKeys>
            <string>Mount2</string>
          </MemberKeys>
        </WepGroup>
        <WepGroup Name="Launcher">
          <MemberKeys>
            <string>Mount1</string>
          </MemberKeys>
        </WepGroup>
      </WeaponGroups>
      <TemplateMissileTypes />
      <TemplateSpacecraftTypes />
    </Ship>
  </Ships>
  <MissileTypes>
    <MissileTemplate>
      <SaveKey>$MODMIS$/QjdB-sh750SDNxlI24ONYQ</SaveKey>
      <Designation>VGM-S-30</Designation>
      <Nickname>Arquebus</Nickname>
      <AssociatedTemplateName>VGM-S-30 Arquebus</AssociatedTemplateName>
      <Description>$MISSILEGUIDANCE_MODE_DIRECT - &lt;color=#D3D11F&gt;$MISSILESEEKER_MODE_COMMAND_ABBREV&lt;/color&gt;/$MISSILESEEKER_MODE_PASSIVE_ABBREV(&lt;color=#D4211D&gt;WAKE&lt;/color&gt;) - $MISSILEWARHEAD_SHORT_HEIMPACT</Description>
      <LongDescription>The &lt;noparse&gt;VGM-S-30 Arquebus&lt;/noparse&gt; is a size 3 direct guidance missile.  It is based on the VGM-S-3 body, which is a dual-stage conventional missile designed to strike heavy targets.  This missile will deliver a Contact Fuze, High Explosive, Shaped warhead.  It homes in on its target using command guidance from its launching ship.  If the primary seeker does not find a target or is jammed, it can fall back on a Passive Wake seeker.

$MISSILESTAT_CONTROLMETHOD: $MISSILEGUIDANCE_MODE_DIRECT
$MISSILESTAT_TARGETINGMODE: &lt;b&gt;&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_POS&lt;/color&gt;	&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_TRACK&lt;/color&gt;&lt;/b&gt;

$MISSILESTAT_PRIMARYSEEKER: $MISSILESEEKER_MODE_COMMAND_CAPS (&lt;color=#D3D11F&gt;$MISSILESEEKER_COMMAND_COMMSNOTE&lt;/color&gt;)
$MISSILESTAT_BACKUPSEEKER: $MISSILESEEKER_MODE_PASSIVE_CAPS (&lt;color=#D4211D&gt;WAKE&lt;/color&gt;)

&lt;b&gt;$MISSILEENGINE_STAGE_CRUISE|Cruise|&lt;/b&gt;
$MISSILESTAT_SPEED: 220 $UNIT_METERSPERSEC
$MISSILESTAT_DISTANCE: 11.000 $UNIT_METERS
$MISSILESTAT_TOPSPEEDTIME: 2,7 $UNIT_SECONDS
$MISSILESTAT_TURNRATE: 2,2 $UNIT_GS

&lt;b&gt;$MISSILEENGINE_STAGE_SPRINT|Sprint|&lt;/b&gt;
$MISSILESTAT_SPEED: 330 $UNIT_METERSPERSEC
$MISSILESTAT_DISTANCE: 6.200 $UNIT_METERS
$MISSILESTAT_TOPSPEEDTIME: 1,9 $UNIT_SECONDS
$MISSILESTAT_TURNRATE: 4,2 $UNIT_GS

: Stage Trigger at 4.000m from Target or On Burnout (&lt;color=#D3D11F&gt;Limited By Seeker Range&lt;/color&gt;)

$MISSILESTAT_TERMINALS: $MISSILESTAT_TERMINALS_WEAVE|Weave|
(&lt;color=#D3D11F&gt;$MISSILESTAT_TERMINALS_WARN_RANGE&lt;/color&gt;)

$MISSILESTAT_WARHEAD: $MISSILEWARHEAD_DETAIL_HEIMPACT
$MISSILESTAT_ARMORDAMAGE: 73$UNIT_CENTIMETERS
$MISSILESTAT_COMPONENTDAMAGE: 1.800$UNIT_HP
$MISSILESTAT_BLASTANGLE: 70 $UNIT_DEGREES
$MISSILESTAT_DAMAGEPERFRAGMENT: 50,0

$MISSILESTAT_HEALTH: 45 
$MISSILESTAT_WALLTHICKNESS: 0,05
$MISSILESTAT_PROGTIME: 13,5 $UNIT_SECONDS
$MISSILESTAT_RADARSIG: 100 %
$MISSILESTAT_BOOSTTIME: 3 $UNIT_SECONDS
$MISSILESTAT_BOOSTSTRAFE: 100 %
$MISSILESTAT_BOOSTTURN: 100 %
$MISSILESTAT_FAILRATE: 0 %</LongDescription>
      <Cost>12</Cost>
      <BodyKey>Falcata Republic/VGM-S-3 Body</BodyKey>
      <TemplateKey>fa413742-7bc8-44e7-8337-1948db838d61</TemplateKey>
      <BaseColor>
        <r>0.211764708</r>
        <g>0.294117659</g>
        <b>0.435294122</b>
        <a>1</a>
      </BaseColor>
      <StripeColor>
        <r>0.7647059</r>
        <g>0.5803922</g>
        <b>0.211764708</b>
        <a>1</a>
      </StripeColor>
      <Sockets>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent p2:type="CommandSeekerSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey>Stock/Command Receiver</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent p2:type="PassiveSeekerSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey>Stock/Wake-Homing Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>false</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent p2:type="DirectGuidanceSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey>Stock/Direct Guidance</ComponentKey>
            <Role>Offensive</Role>
            <HotLaunch>false</HotLaunch>
            <SelfDestructOnLost>false</SelfDestructOnLost>
            <Maneuvers>Weave</Maneuvers>
            <DefensiveDoctrine>
              <Mode>Uniform</Mode>
              <TargetSizeMask>12</TargetSizeMask>
              <TargetType>All</TargetType>
              <TargetSizeOrdering>Descending</TargetSizeOrdering>
              <SalvoSize>0</SalvoSize>
              <ConvSalvo>16843008</ConvSalvo>
              <HybridSalvo>16843008</HybridSalvo>
              <CraftSalvo>16843008</CraftSalvo>
              <FarthestFirst>false</FarthestFirst>
            </DefensiveDoctrine>
            <ApproachAngleControl>false</ApproachAngleControl>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>5</Size>
          <InstalledComponent>
            <ComponentKey>Stock/HE Impact</ComponentKey>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>5</Size>
          <InstalledComponent p2:type="MissileEngineSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey />
            <BalanceValues>
              <A>0.647559762</A>
              <B>0.325051844</B>
              <C>0.0273883939</C>
            </BalanceValues>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent p2:type="MissileEngineSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey />
            <BalanceValues>
              <A>0.46456778</A>
              <B>0.09516778</B>
              <C>0.440264434</C>
            </BalanceValues>
          </InstalledComponent>
        </MissileSocket>
      </Sockets>
      <ModDependencies>
        <unsignedLong>3219776082</unsignedLong>
      </ModDependencies>
    </MissileTemplate>
    <MissileTemplate>
      <SaveKey>$MODMIS$/s24vNfZ-s0-0KDOwh7JbJA</SaveKey>
      <Designation>VGM-21</Designation>
      <Nickname>Crowd Control</Nickname>
      <AssociatedTemplateName>VGM-21 Crowd Control</AssociatedTemplateName>
      <Description>$MISSILEGUIDANCE_MODE_DIRECT - $MISSILESEEKER_MODE_ACTIVE_ABBREV(&lt;color=#3BC81E&gt;RADAR&lt;/color&gt;)/$MISSILESEEKER_MODE_PASSIVE_ABBREV(&lt;color=#D4211D&gt;WAKE&lt;/color&gt;) - $MISSILEWARHEAD_SHORT_BLASTFRAG</Description>
      <LongDescription>The &lt;noparse&gt;VGM-21 Crowd Control&lt;/noparse&gt; is a size 2 direct guidance missile.  It is based on the VGM-2 body, which is a flexible mainstay anti-ship missile.  This missile will deliver a Proximity Fuze, High Explosive, Blast Fragmentation warhead.  It homes in on its target using an Active Radar seeker.  If the primary seeker does not find a target or is jammed, it can fall back on a Passive Wake seeker.

$MISSILESTAT_CONTROLMETHOD: $MISSILEGUIDANCE_MODE_DIRECT
$MISSILESTAT_TARGETINGMODE: &lt;b&gt;&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_POS&lt;/color&gt;	&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_TRACK&lt;/color&gt;&lt;/b&gt;

$MISSILESTAT_PRIMARYSEEKER: $MISSILESEEKER_MODE_ACTIVE_CAPS &lt;color=#3BC81E&gt;RADAR&lt;/color&gt;
$MISSILESTAT_BACKUPSEEKER: $MISSILESEEKER_MODE_PASSIVE_CAPS (&lt;color=#D4211D&gt;WAKE&lt;/color&gt;)

$MISSILESTAT_SPEED: 300 $UNIT_METERSPERSEC
$MISSILESTAT_DISTANCE: 7.500 $UNIT_METERS
$MISSILESTAT_TOPSPEEDTIME: 0,8 $UNIT_SECONDS
$MISSILESTAT_TURNRATE: 5,7 $UNIT_GS
$MISSILESTAT_TERMINALS: $MISSILESTAT_TERMINALS_NONE|None|

$MISSILESTAT_WARHEAD: $MISSILEWARHEAD_DETAIL_BLASTFRAG
$MISSILESTAT_ARMORDAMAGE: 0,31$UNIT_CENTIMETERS
$MISSILESTAT_COMPONENTDAMAGE: 98,50$UNIT_HP
$MISSILESTAT_BLASTRADIUS: 70 $UNIT_METERS

$MISSILESTAT_HEALTH: 20 
$MISSILESTAT_WALLTHICKNESS: 0,05
$MISSILESTAT_PROGTIME: 6,5 $UNIT_SECONDS
$MISSILESTAT_RADARSIG: 100 %
$MISSILESTAT_BOOSTTIME: 3 $UNIT_SECONDS
$MISSILESTAT_BOOSTSTRAFE: 100 %
$MISSILESTAT_BOOSTTURN: 100 %
$MISSILESTAT_FAILRATE: 0 %</LongDescription>
      <Cost>3</Cost>
      <BodyKey>Falcata Republic/VGM-2 Body</BodyKey>
      <TemplateKey>352f6eb3-7ef6-4fb3-b428-33b087b25b24</TemplateKey>
      <BaseColor>
        <r>1</r>
        <g>0.184313729</g>
        <b>0.184313729</b>
        <a>1</a>
      </BaseColor>
      <StripeColor>
        <r>1</r>
        <g>0.9529412</g>
        <b>0.8745098</b>
        <a>1</a>
      </StripeColor>
      <Sockets>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent p2:type="ActiveSeekerSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey>Stock/Fixed Active Radar Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>true</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent p2:type="PassiveSeekerSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey>Stock/Wake-Homing Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>true</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent p2:type="DirectGuidanceSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey>Stock/Direct Guidance</ComponentKey>
            <Role>Defensive</Role>
            <HotLaunch>false</HotLaunch>
            <SelfDestructOnLost>false</SelfDestructOnLost>
            <Maneuvers>None</Maneuvers>
            <DefensiveDoctrine>
              <Mode>Uniform</Mode>
              <TargetSizeMask>14</TargetSizeMask>
              <TargetType>SmallCraft</TargetType>
              <TargetSizeOrdering>Descending</TargetSizeOrdering>
              <SalvoSize>0</SalvoSize>
              <ConvSalvo>16843008</ConvSalvo>
              <HybridSalvo>16843008</HybridSalvo>
              <CraftSalvo>16843008</CraftSalvo>
              <FarthestFirst>false</FarthestFirst>
            </DefensiveDoctrine>
            <ApproachAngleControl>true</ApproachAngleControl>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>3</Size>
          <InstalledComponent>
            <ComponentKey>Stock/Blast Fragmentation</ComponentKey>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>7</Size>
          <InstalledComponent p2:type="MissileEngineSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey />
            <BalanceValues>
              <A>0.499712765</A>
              <B>0.104928672</B>
              <C>0.395358562</C>
            </BalanceValues>
          </InstalledComponent>
        </MissileSocket>
      </Sockets>
      <ModDependencies>
        <unsignedLong>3219776082</unsignedLong>
      </ModDependencies>
    </MissileTemplate>
    <MissileTemplate>
      <SaveKey>$MODMIS$/6Is72pG1aUyCWhOkr3vCwg</SaveKey>
      <Designation>VSM-10</Designation>
      <Nickname>Vitesse</Nickname>
      <AssociatedTemplateName>VSM-10 Vitesse</AssociatedTemplateName>
      <Description>$MISSILEGUIDANCE_MODE_DIRECT - $MISSILESEEKER_MODE_ACTIVE_ABBREV(&lt;color=#3BC81E&gt;RADAR&lt;/color&gt;)/$MISSILESEEKER_MODE_PASSIVE_ABBREV(&lt;color=#D4211D&gt;WAKE&lt;/color&gt;) - $MISSILEWARHEAD_SHORT_BLASTFRAG</Description>
      <LongDescription>The &lt;noparse&gt;VSM-10 Vitesse&lt;/noparse&gt; is a size 1 direct guidance missile.  It is based on the VSM-1 body, which is a nimble space-superiority missile.  This missile will deliver a Proximity Fuze, High Explosive, Blast Fragmentation warhead.  It homes in on its target using an Active Radar seeker.  If the primary seeker does not find a target or is jammed, it can fall back on a Passive Wake seeker.

$MISSILESTAT_CONTROLMETHOD: $MISSILEGUIDANCE_MODE_DIRECT
$MISSILESTAT_TARGETINGMODE: &lt;b&gt;&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_POS&lt;/color&gt;	&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_TRACK&lt;/color&gt;&lt;/b&gt;

$MISSILESTAT_PRIMARYSEEKER: $MISSILESEEKER_MODE_ACTIVE_CAPS &lt;color=#3BC81E&gt;RADAR&lt;/color&gt;
$MISSILESTAT_BACKUPSEEKER: $MISSILESEEKER_MODE_PASSIVE_CAPS (&lt;color=#D4211D&gt;WAKE&lt;/color&gt;)

$MISSILESTAT_SPEED: 250 $UNIT_METERSPERSEC
$MISSILESTAT_DISTANCE: 3.500 $UNIT_METERS
$MISSILESTAT_TOPSPEEDTIME: 0,4 $UNIT_SECONDS
$MISSILESTAT_TURNRATE: 8,8 $UNIT_GS
$MISSILESTAT_TERMINALS: $MISSILESTAT_TERMINALS_NONE|None|

$MISSILESTAT_WARHEAD: $MISSILEWARHEAD_DETAIL_BLASTFRAG
$MISSILESTAT_ARMORDAMAGE: 0,21$UNIT_CENTIMETERS
$MISSILESTAT_COMPONENTDAMAGE: 65,34$UNIT_HP
$MISSILESTAT_BLASTRADIUS: 47 $UNIT_METERS

$MISSILESTAT_HEALTH: 10 
$MISSILESTAT_WALLTHICKNESS: 0,05
$MISSILESTAT_PROGTIME: 6 $UNIT_SECONDS
$MISSILESTAT_RADARSIG: 100 %
$MISSILESTAT_BOOSTTIME: 3 $UNIT_SECONDS
$MISSILESTAT_BOOSTSTRAFE: 100 %
$MISSILESTAT_BOOSTTURN: 100 %
$MISSILESTAT_FAILRATE: 0 %</LongDescription>
      <Cost>1</Cost>
      <BodyKey>Falcata Republic/VSM-1 Body</BodyKey>
      <TemplateKey>da3b8be8-b591-4c69-825a-13a4af7bc2c2</TemplateKey>
      <BaseColor>
        <r>0.08627451</r>
        <g>0.6784314</g>
        <b>0.5294118</b>
        <a>1</a>
      </BaseColor>
      <StripeColor>
        <r>1</r>
        <g>0.9529412</g>
        <b>0.8745098</b>
        <a>1</a>
      </StripeColor>
      <Sockets>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent p2:type="ActiveSeekerSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey>Stock/Fixed Active Radar Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>true</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent p2:type="PassiveSeekerSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey>Stock/Wake-Homing Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>true</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent p2:type="DirectGuidanceSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey>Stock/Direct Guidance</ComponentKey>
            <Role>Defensive</Role>
            <HotLaunch>false</HotLaunch>
            <SelfDestructOnLost>false</SelfDestructOnLost>
            <Maneuvers>None</Maneuvers>
            <DefensiveDoctrine>
              <Mode>Uniform</Mode>
              <TargetSizeMask>14</TargetSizeMask>
              <TargetType>SmallCraft</TargetType>
              <TargetSizeOrdering>Ascending</TargetSizeOrdering>
              <SalvoSize>0</SalvoSize>
              <ConvSalvo>16843008</ConvSalvo>
              <HybridSalvo>16843008</HybridSalvo>
              <CraftSalvo>16843008</CraftSalvo>
              <FarthestFirst>false</FarthestFirst>
            </DefensiveDoctrine>
            <ApproachAngleControl>true</ApproachAngleControl>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>4</Size>
          <InstalledComponent>
            <ComponentKey>Stock/Blast Fragmentation</ComponentKey>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>3</Size>
          <InstalledComponent p2:type="MissileEngineSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey />
            <BalanceValues>
              <A>0</A>
              <B>0.456647754</B>
              <C>0.543352246</C>
            </BalanceValues>
          </InstalledComponent>
        </MissileSocket>
      </Sockets>
      <ModDependencies>
        <unsignedLong>3219776082</unsignedLong>
      </ModDependencies>
    </MissileTemplate>
    <MissileTemplate>
      <SaveKey>$MODMIS$/kfP8YVuYjUCx-N5ImCqMag</SaveKey>
      <Designation>VGT-40</Designation>
      <Nickname>Plover</Nickname>
      <AssociatedTemplateName>VGT-40 Plover</AssociatedTemplateName>
      <Description>$MISSILEGUIDANCE_MODE_DIRECT - &lt;color=#D3D11F&gt;$MISSILESEEKER_MODE_COMMAND_ABBREV&lt;/color&gt;/$MISSILESEEKER_MODE_PASSIVE_ABBREV(&lt;color=#D4211D&gt;WAKE&lt;/color&gt;) - $MISSILEWARHEAD_SHORT_HEIMPACT</Description>
      <LongDescription>The &lt;noparse&gt;VGT-40 Plover&lt;/noparse&gt; is a size 4 direct guidance missile.  It is based on the VGT-4 body, which is a heavy anti-ship torpedo.  This missile will deliver a Contact Fuze, High Explosive, Shaped warhead.  It homes in on its target using command guidance from its launching ship.  If the primary seeker does not find a target or is jammed, it can fall back on a Passive Wake seeker.

$MISSILESTAT_CONTROLMETHOD: $MISSILEGUIDANCE_MODE_DIRECT
$MISSILESTAT_TARGETINGMODE: &lt;b&gt;&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_POS&lt;/color&gt;	&lt;color=#3BC81E&gt;$MISSILESTAT_TARGETINGMODE_TRACK&lt;/color&gt;&lt;/b&gt;

$MISSILESTAT_PRIMARYSEEKER: $MISSILESEEKER_MODE_COMMAND_CAPS (&lt;color=#D3D11F&gt;$MISSILESEEKER_COMMAND_COMMSNOTE&lt;/color&gt;)
$MISSILESTAT_BACKUPSEEKER: $MISSILESEEKER_MODE_PASSIVE_CAPS (&lt;color=#D4211D&gt;WAKE&lt;/color&gt;)

$MISSILESTAT_SPEED: 150 $UNIT_METERSPERSEC
$MISSILESTAT_DISTANCE: 5.153 $UNIT_METERS
$MISSILESTAT_TOPSPEEDTIME: 0,5 $UNIT_SECONDS
$MISSILESTAT_TURNRATE: 2,8 $UNIT_GS
$MISSILESTAT_TERMINALS: $MISSILESTAT_TERMINALS_WEAVE|Weave|
(&lt;color=#D3D11F&gt;$MISSILESTAT_TERMINALS_WARN_RANGE&lt;/color&gt;)

$MISSILESTAT_WARHEAD: $MISSILEWARHEAD_DETAIL_HEIMPACT
$MISSILESTAT_ARMORDAMAGE: 114$UNIT_CENTIMETERS
$MISSILESTAT_COMPONENTDAMAGE: 4.320$UNIT_HP
$MISSILESTAT_BLASTANGLE: 70 $UNIT_DEGREES
$MISSILESTAT_DAMAGEPERFRAGMENT: 50,0

$MISSILESTAT_HEALTH: 180 
$MISSILESTAT_WALLTHICKNESS: 0,25
$MISSILESTAT_PROGTIME: 5 $UNIT_SECONDS
$MISSILESTAT_RADARSIG: 100 %
$MISSILESTAT_BOOSTTIME: 3 $UNIT_SECONDS
$MISSILESTAT_BOOSTSTRAFE: 250 % (&lt;color=#3BC81E&gt;+150%&lt;/color&gt;)
$MISSILESTAT_BOOSTTURN: 200 % (&lt;color=#3BC81E&gt;+100%&lt;/color&gt;)
$MISSILESTAT_FAILRATE: 0 %</LongDescription>
      <Cost>11</Cost>
      <BodyKey>Falcata Republic/VGT-4 Body</BodyKey>
      <TemplateKey>61fcf391-985b-408d-b1f8-de48982a8c6a</TemplateKey>
      <BaseColor>
        <r>0.3647059</r>
        <g>0.321568638</g>
        <b>0.623529434</b>
        <a>1</a>
      </BaseColor>
      <StripeColor>
        <r>1</r>
        <g>0.9529412</g>
        <b>0.8745098</b>
        <a>1</a>
      </StripeColor>
      <Sockets>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent p2:type="CommandSeekerSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey>Stock/Command Receiver</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent p2:type="PassiveSeekerSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey>Stock/Wake-Homing Seeker</ComponentKey>
            <Mode>Targeting</Mode>
            <RejectUnvalidated>false</RejectUnvalidated>
            <DetectPDTargets>false</DetectPDTargets>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent>
            <ComponentKey>Stock/Cold Gas Bottle</ComponentKey>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
        </MissileSocket>
        <MissileSocket>
          <Size>1</Size>
          <InstalledComponent p2:type="DirectGuidanceSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey>Stock/Direct Guidance</ComponentKey>
            <Role>Offensive</Role>
            <HotLaunch>true</HotLaunch>
            <SelfDestructOnLost>false</SelfDestructOnLost>
            <Maneuvers>Weave</Maneuvers>
            <DefensiveDoctrine>
              <Mode>Uniform</Mode>
              <TargetSizeMask>12</TargetSizeMask>
              <TargetType>All</TargetType>
              <TargetSizeOrdering>Descending</TargetSizeOrdering>
              <SalvoSize>0</SalvoSize>
              <ConvSalvo>16843008</ConvSalvo>
              <HybridSalvo>16843008</HybridSalvo>
              <CraftSalvo>16843008</CraftSalvo>
              <FarthestFirst>false</FarthestFirst>
            </DefensiveDoctrine>
            <ApproachAngleControl>false</ApproachAngleControl>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>9</Size>
          <InstalledComponent>
            <ComponentKey>Stock/HE Impact</ComponentKey>
          </InstalledComponent>
        </MissileSocket>
        <MissileSocket>
          <Size>9</Size>
          <InstalledComponent p2:type="MissileEngineSettings" xmlns:p2="http://www.w3.org/2001/XMLSchema-instance">
            <ComponentKey />
            <BalanceValues>
              <A>0.202868164</A>
              <B>0.262385249</B>
              <C>0.5347466</C>
            </BalanceValues>
          </InstalledComponent>
        </MissileSocket>
      </Sockets>
      <ModDependencies>
        <unsignedLong>3219776082</unsignedLong>
      </ModDependencies>
    </MissileTemplate>
  </MissileTypes>
  <CraftTypes>
    <CraftTemplate>
      <SaveKey>$CRAFT$/u5YPkNuSNUC2eQTZLboVqA</SaveKey>
      <Nickname>Nassirae</Nickname>
      <LongDescription>$CRAFTSTAT_FRAMEMODEL: Nassirae
$CRAFTSTAT_FRAMECLASS: $CRAFTFRAMECLASS_INTERCEPTOR|Interceptor|
$CRAFTSTAT_BASECOST: 8
$CRAFTSTAT_STORAGESIZE: 1
$CRAFTSTAT_PADSIZE: 6 x 6
$CRAFTSTAT_PDTHREATSIZE: 2

$CRAFTSTAT_HEALTH: 50 
$CRAFTSTAT_SKIN: 1,75 $UNIT_MILLIMETERS
$CRAFTSTAT_TARGETSIZE: 0,75 
$CRAFTSTAT_DR: 50 %

$CRAFTSTAT_RADARSIG: 100 %
$CRAFTSTAT_WAKESIG: 100 %
$CRAFTSTAT_MISSILESBOMBS
$CRAFTSTAT_CMDCAPACITY: 0 
$CRAFTSTAT_MISSILEANGLE: 30 $UNIT_DEGREES
$CRAFTSTAT_BOMBLEVELTIME: 0,5 $UNIT_SECONDS_MED

$CRAFTSTAT_IDLESPEED: 35 $UNIT_METERSPERSEC
$CRAFTSTAT_CRUISESPEED: 75 $UNIT_METERSPERSEC
$CRAFTSTAT_HBRNSPEED: 113 $UNIT_METERSPERSEC
$CRAFTSTAT_COMBATSPEED: 113 $UNIT_METERSPERSEC

$CRAFTSTAT_FUELCAPACITY: 1.100
$CRAFTSTAT_LOITERTIME: 10:29
$CRAFTSTAT_CRUISERANGE: 45 $UNIT_KILOMETERS

$CRAFTSTAT_THRUSTERPOWER: 43,75  (&lt;link="craft-mnvr-thrustpower"&gt;&lt;color=#3BC81E&gt;+25%&lt;/color&gt;&lt;/link&gt;)
$CRAFTSTAT_TURNRATE: 60 
$CRAFTSTAT_OFFANGLETHRUST: 90 $UNIT_DEGREES
$CRAFTSTAT_OFFANGLETURN: 75 $UNIT_DEGREES
$CRAFTSTAT_FRAMEMASS: 10,00
$CRAFTSTAT_LOADOUTMASS: -
$CRAFTSTAT_TOTALMASS: 10,00

&lt;b&gt;$CRAFTSTAT_COMPONENTS:&lt;/b&gt;
$CRAFTSOCKETNAME_NOSE|Nose|: $CRAFTCOMPNAME_20MM_GUN|20mm Gun|
$CRAFTSOCKETNAME_CENTERLINE|Centerline|: $CRAFTCOMPNAME_ENGINE_UPGRADE_PACKAGE|Engine Upgrade Package|
$CRAFTSOCKETNAME_AVIONICS|Avionics|: $GEN_NONE
$CRAFTSOCKETNAME_FUSELAGE|Fuselage|: $GEN_NONE
$CRAFTSOCKETNAME_ENGINE|Engine|: $GEN_NONE
$CRAFTSOCKETNAME_COUNTERMEASURES|Countermeasures|: $CRAFTCOMPNAME_HIGH_COHERENCE_CM_LAUNCHER|High-Coherence CM Launcher|

&lt;b&gt;$CRAFTSTAT_LOADOUTS:&lt;/b&gt;
Void Superiority: 300x $AMMONAME_20MM_SLUG|20mm Slug|, 2x &lt;noparse&gt;VSM-10 Vitesse&lt;/noparse&gt;
Interceptor: 300x $AMMONAME_20MM_SLUG|20mm Slug|</LongDescription>
      <Cost>10</Cost>
      <FrameKey>Falcata Republic/FRN Interceptor</FrameKey>
      <TemplateKey>900f96bb-92db-4035-b679-04d92dba15a8</TemplateKey>
      <InstalledComponents>
        <SerializedCraftSocket>
          <SocketKey>nose</SocketKey>
          <ComponentKey>int_nose_20mm</ComponentKey>
        </SerializedCraftSocket>
        <SerializedCraftSocket>
          <SocketKey>centerline</SocketKey>
          <ComponentKey>int-engine-upgrade-package</ComponentKey>
        </SerializedCraftSocket>
        <SerializedCraftSocket>
          <SocketKey>countermeasures</SocketKey>
          <ComponentKey>fcml-coherence</ComponentKey>
        </SerializedCraftSocket>
      </InstalledComponents>
      <Loadouts>
        <CraftLoadout>
          <LoadoutName>Void Superiority</LoadoutName>
          <Elements>
            <GeneralLoadoutElement p3:type="SimpleAmmoSelection" xmlns:p3="http://www.w3.org/2001/XMLSchema-instance">
              <SocketKey>nose</SocketKey>
              <AmmoKey>Stock/20mm Slug</AmmoKey>
            </GeneralLoadoutElement>
            <GeneralLoadoutElement p3:type="VariableSocketLoadout" xmlns:p3="http://www.w3.org/2001/XMLSchema-instance">
              <SocketKey>outerwing</SocketKey>
              <ComponentKey>int_s1_pylons_o</ComponentKey>
              <Loadout p3:type="MissileSelection">
                <SocketKey>outerwing</SocketKey>
                <MissileKeys>
                  <string>$MODMIS$/6Is72pG1aUyCWhOkr3vCwg</string>
                  <string>$MODMIS$/6Is72pG1aUyCWhOkr3vCwg</string>
                </MissileKeys>
              </Loadout>
            </GeneralLoadoutElement>
            <GeneralLoadoutElement p3:type="VariableSocketLoadout" xmlns:p3="http://www.w3.org/2001/XMLSchema-instance">
              <SocketKey>innerwing</SocketKey>
              <ComponentKey>int_wing_jammer_pods</ComponentKey>
              <Loadout p3:type="SimpleOccupiedElement" />
            </GeneralLoadoutElement>
          </Elements>
        </CraftLoadout>
        <CraftLoadout>
          <LoadoutName>Interceptor</LoadoutName>
          <Elements>
            <GeneralLoadoutElement p3:type="SimpleAmmoSelection" xmlns:p3="http://www.w3.org/2001/XMLSchema-instance">
              <SocketKey>nose</SocketKey>
              <AmmoKey>Stock/20mm Slug</AmmoKey>
            </GeneralLoadoutElement>
          </Elements>
        </CraftLoadout>
      </Loadouts>
      <TemplateMissileTypes />
      <ModDependencies>
        <unsignedLong>3219776082</unsignedLong>
      </ModDependencies>
    </CraftTemplate>
  </CraftTypes>
</Fleet>